My final assignment for 3D Character Animation professional course in The Animation Workshop. I set the goal for myself to create a character, animate him, and make him interact with an object. All within a few weeks.
Inspired by Jacques Tati’s „Playtime“, I decided to create a character who acts in a more subtle manner. For the second part of the film, I wanted to go all out on physical movements of the whole body to get experience in animating a character running, trying to hold balance and tackle with some object.
Animated in Maya
Rendered in Blender EEVEE
Sound Design made with Renoise
Character rigged with mGear Framework